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Saying
Values , Names with articles , Say if and otherwise , Say one of , Paragraph control , Special characters , Fonts and visual effects , Some built-in texts , Saying lists of things , Group in and omit from lists , Lists of values
Values and data structures
Counting , Arithmetic , Truth states , Randomness , Changing stored values , Increase and decrease , Tables , Sorting tables , Indexed text , Matching text , Replacing text , Casing of text , Lists , Length of lists , Reversing and rotating lists , Sorting lists , Use options , Relations
Loops and conditionals
If and unless , While , Repeat , Repeat through tables , Repeat through lists , Changing the flow of loops , Deciding outcomes , Stop or go
Actions, activities and rules
Trying actions , Action requirements , Stop or continue , Stored actions , Carrying out activities , Advanced activities , Following rules , Success and failure , Procedural manipulation
Model world
Score , Outcome of play , Times of day , Durations , Timed events , Scenes , Timing of scenes , Player's identity and location , Moving and removing things , The map , Route-finding , The object tree
Understanding
Asking yes/no questions , The player's command , Changing the player's command , Scope and pronouns , I6 parser errors
Using external resources
Files , Figures and sound effects
From the extension Plurality by Emily Short
Verbs , Pronouns
From the extension Dice-lock by S John Ross
Chapter of the Dice-Locking Activity , Section of the RandomLock Token , Section of the Sprouting Seed
Defined in the source
Inclusions, programming variables and tricks , Saying things , Time , Health , The pressing relation , Setting up the Combat Round , Reacting , Run the Combat , Striking a blow , Calculating the final damage , Receiving health after a kill , Concentrating , Blanking out the Tables , Rulebook
Third Stage
Choosing an Action , Miscellaneous
Brought into being by new kinds of value
Not all of the phrases listed below have blue help icons, as many occur in clumps of similar phrases which share the same documentation. Try the nearest icon above.
Saying
Values
say (some text with substitutions)
say "[a value of some sort]"
say "[a number in words]"
say "[a time in words]"
say "[s]"
Names with articles
say "[a an object]"
say "[an an object]"
say "[A an object]"
say "[An an object]"
say "[the an object]"
say "[The an object]"
Say if and otherwise
say "[if a condition]"
say "[unless a condition]"
say "[end if]"
say "[end unless]"
say "[otherwise/else if a condition]"
say "[otherwise/else unless a condition]"
say "[otherwise]"
say "[else]"
Say one of
say "[one of]"
say "[or]"
say "[purely at random]"
say "[at random]"
say "[sticky random]"
say "[as decreasingly likely outcomes]"
say "[in random order]"
say "[cycling]"
say "[stopping]"
Paragraph control
say "[line break]"
say "[no line break]"
say "[conditional paragraph break]"
say "[command clarification break]"
say "[paragraph break]"
say "[run paragraph on]"
say "[run paragraph on with special look spacing]"
if a paragraph break is pending ...
Special characters
say "[bracket]"
say "[close bracket]"
say "[apostrophe/']"
say "[quotation mark]"
Fonts and visual effects
say "[bold type]"
say "[italic type]"
say "[roman type]"
say "[fixed letter spacing]"
say "[variable letter spacing]"
display the boxed quotation (some formatted text without substitutions)
Some built-in texts
say "[the/-- banner text]"
say "[the/-- list of extension credits]"
say "[the/-- complete list of extension credits]"
say "[the/-- player's surroundings]"
Saying lists of things
list the contents of (an object)
optionally with newlines,
indented,
giving inventory information,
as a sentence,
including contents,
including all contents,
tersely,
giving brief inventory information,
using the definite article,
listing marked items only,
prefacing with is/are,
not listing concealed items,
suppressing all articles,
and/or with extra indentation
say "[contents of an object]"
say "[the contents of an object]"
say "[a list of a description]"
say "[A list of a description]"
say "[list of a description]"
say "[the list of a description]"
say "[The list of a description]"
say "[is-are a list of a description]"
say "[is-are list of a description]"
say "[is-are the list of a description]"
say "[a list of a description including contents]"
Group in and omit from lists
group (a description) together
group (a description) together giving articles
group (a description) together as (some text)
omit contents in listing
Lists of values
say "[a list of values in brace notation]"
say "[a list of objects with definite articles]"
say "[a list of objects with indefinite articles]"
Values and data structures
Counting
number of (a description) ... a number
number of (a description of values) ... a number
Arithmetic
(a number) + (a number) ... a number
(a number) - (a number) ... a number
(a number) * (a number) ... a number
(a number) / (a number) ... a number
(a number) plus (a number) ... a number
(a number) minus (a number) ... a number
(a number) times (a number) ... a number
(a number) multiplied by (a number) ... a number
(a number) divided by (a number) ... a number
remainder after dividing (a number) by (a number) ... a number
(a number) to the nearest (a number) ... a number
square root of (a number) ... a number
cube root of (a number) ... a number
total (a property of something) of (a description) ... a number
Truth states
whether or not (a condition) ... something which is either true or false
Randomness
a/-- random (a description) ... an object
a random number from (a number) to (a number) ... a number
a random number between (a number) and (a number) ... a number
if a random chance of (a number) in (a number) succeeds ...
seed the random-number generator with (a number)
a/-- random (a description of values) ... a value
Changing stored values
now (a condition)
let (a temporary 'let' or 'repeat' variable) be (a value)
let (a temporary 'let' or 'repeat' variable) be given by (the name of an equation)
let (a name not so far used) be given by (the name of an equation)
change (a property belonging to something) to (a value)
change (a non-temporary variable) to (a value)
change (a table entry) to (a value)
change (a list entry) to (a value)
change (an object) to (a property of something)
change (an object) to (a value)
change (a temporary 'let' or 'repeat' variable) to (a value)
Increase and decrease
increase/increment (a property belonging to something) by (a value)
increase/increment (a non-temporary variable) by (a value)
increase/increment (a temporary 'let' or 'repeat' variable) by (a value)
increase/increment (a table entry) by (a value)
decrease/decrement (a property belonging to something) by (a value)
decrease/decrement (a non-temporary variable) by (a value)
decrease/decrement (a temporary 'let' or 'repeat' variable) by (a value)
decrease/decrement (a table entry) by (a value)
Tables
number of rows in/from (the name of a table) ... a number
number of blank rows in/from (the name of a table) ... a number
number of filled rows in/from (the name of a table) ... a number
if there is (a table entry) ...
if there is no (a table entry) ...
delete (a table entry)
blank out the whole row
choose a/the/-- row (a number) in/from (the name of a table)
choose a/the/-- row with (the name of a column) of (a value) in/from (the name of a table)
choose a/the/-- blank row in/from (the name of a table)
choose a/the/-- random row in/from (the name of a table)
Sorting tables
sort (the name of a table) in random order
sort (the name of a table) in (the name of a column) order
sort (the name of a table) in reverse (the name of a column) order
Indexed text
number of characters in (an indexed text) ... a number
character number (a number) in (an indexed text) ... an indexed text
replace character number (a number) in (an indexed text) with (an indexed text)
number of words in (an indexed text) ... a number
word number (a number) in (an indexed text) ... an indexed text
replace word number (a number) in (an indexed text) with (an indexed text)
number of punctuated words in (an indexed text) ... a number
punctuated word number (a number) in (an indexed text) ... an indexed text
replace punctuated word number (a number) in (an indexed text) with (an indexed text)
number of unpunctuated words in (an indexed text) ... a number
unpunctuated word number (a number) in (an indexed text) ... an indexed text
replace unpunctuated word number (a number) in (an indexed text) with (an indexed text)
number of lines in (an indexed text) ... a number
line number (a number) in (an indexed text) ... an indexed text
replace line number (a number) in (an indexed text) with (an indexed text)
number of paragraphs in (an indexed text) ... a number
paragraph number (a number) in (an indexed text) ... an indexed text
replace paragraph number (a number) in (an indexed text) with (an indexed text)
Matching text
if (an indexed text) exactly matches the text (an indexed text) ...
optionally case insensitively
if (an indexed text) matches the text (an indexed text) ...
optionally case insensitively
number of times (an indexed text) matches the text (an indexed text) ... a number
optionally case insensitively
if (an indexed text) exactly matches the regular expression (an indexed text) ...
optionally case insensitively
if (an indexed text) matches the regular expression (an indexed text) ...
optionally case insensitively
number of times (an indexed text) matches the regular expression (an indexed text) ... a number
optionally case insensitively
text matching regular expression ... an indexed text
text matching subexpression (a number) ... an indexed text
Replacing text
replace the text (an indexed text) in (an indexed text) with (an indexed text)
optionally case insensitively
replace the regular expression (an indexed text) in (an indexed text) with (an indexed text)
optionally case insensitively
replace the word (an indexed text) in (an indexed text) with (an indexed text)
replace the punctuated word (an indexed text) in (an indexed text) with (an indexed text)
Casing of text
(an indexed text) in lower case ... an indexed text
(an indexed text) in upper case ... an indexed text
(an indexed text) in title case ... an indexed text
(an indexed text) in sentence case ... an indexed text
if (an indexed text) is in lower case ...
if (an indexed text) is in upper case ...
Lists
add (a value) to (a list of values)
optionally if absent
add (a value) at entry (a number) in (a list of values)
optionally if absent
add (a list of values) to (a list of values)
optionally if absent
add (a list of values) at entry (a number) in (a list of values)
remove (a value) from (a list of values)
optionally if present
remove (a list of values) from (a list of values)
optionally if present
remove entry (a number) from (a list of values)
optionally if present
remove entries (a number) to (a number) from (a list of values)
optionally if present
if (a value) is listed in (a list of values) ...
if (a value) is not listed in (a list of values) ...
list of (a description) ... a list of
list of (a description of values) ... a list of
multiple object list ... a list of
alter the multiple object list to (a list of objects)
Length of lists
number of entries in/of (a list of values) ... a number
truncate (a list of values) to (a number) entries
truncate (a list of values) to the first (a number) entries
truncate (a list of values) to the last (a number) entries
extend (a list of values) to (a number) entries
change (a list of values) to have (a number) entries
Reversing and rotating lists
reverse (a list of values)
rotate (a list of values)
rotate (a list of values) backwards
Sorting lists
sort (a list of values)
sort (a list of values) in reverse order
sort (a list of values) in random order
sort (a list of objects) in (a property of something) order
sort (a list of objects) in reverse (a property of something) order
Use options
if using the/-- (the name of a use option) ...
Relations
next step via (a relation) from (an object) to (an object) ... an object
number of steps via (a relation) from (an object) to (an object) ... a number
Loops and conditionals
If and unless
if (a condition) then (an instruction to do something)
if (a condition) , (an instruction to do something)
unless (a condition) , (an instruction to do something)
otherwise if (a condition)
else if (a condition)
otherwise unless (a condition)
else unless (a condition)
otherwise (an instruction to do something)
else (an instruction to do something)
if (a condition) begin; ...; end if
unless (a condition) begin; ...; end unless
if (a value) is begin; ...; end if
While
while (a condition) repeatedly (an instruction to do something)
while (a condition) , (an instruction to do something)
while (a condition) begin; ...; end while
Repeat
repeat with (a name not so far used) running from (a number) to (a number) begin; ...; end repeat
repeat with (a name not so far used) running through (a description) begin; ...; end repeat
repeat with (a name not so far used) running through (a description of values) begin; ...; end repeat
Repeat through tables
repeat through (the name of a table) begin; ...; end repeat
repeat through (the name of a table) in reverse order begin; ...; end repeat
repeat through (the name of a table) in (the name of a column) order begin; ...; end repeat
repeat through (the name of a table) in reverse (the name of a column) order begin; ...; end repeat
Repeat through lists
repeat with (a name not so far used) running through (a list of values) begin; ...; end repeat
Changing the flow of loops
break
next
Deciding outcomes
yes
decide yes
no
decide no
decide on (a value)
Actions, activities and rules
Trying actions
try (an instruction to do something)
silently try (an instruction to do something)
try silently (an instruction to do something)
Action requirements
if action requires a touchable noun ...
if action requires a touchable second noun ...
if action requires a carried noun ...
if action requires a carried second noun ...
if action requires light ...
Stop or continue
stop the action
continue the action
Stored actions
current action ... a stored action
action of (an instruction to do something) ... a stored action
try (a stored action)
silently try (a stored action)
try silently (a stored action)
if (a stored action) involves (an object) ...
action-name part of (a stored action) ... an action name
noun part of (a stored action) ... an object
second noun part of (a stored action) ... an object
actor part of (a stored action) ... an object
Carrying out activities
carry out the (an activity) activity
carry out the (an activity) activity with (an object)
continue the activity
Advanced activities
begin the (an activity) activity
begin the (an activity) activity with (an object)
if handling (an activity) activity ...
if handling (an activity) activity with (an object) ...
end the (an activity) activity
end the (an activity) activity with (an object)
abandon the (an activity) activity
abandon the (an activity) activity with (an object)
Following rules
follow (the name of a rule)
follow (the name of a rule) for (an object)
consider (the name of a rule)
consider (the name of a rule) for (an object)
abide by (the name of a rule)
abide by (the name of a rule) for (an object)
anonymously abide by (the name of a rule)
anonymously abide by (the name of a rule) for (an object)
Success and failure
make no decision
rule succeeds
rule fails
rule succeeds with result (some text or the name of a room, thing or rule)
rule fails with result (some text or the name of a room, thing or rule)
if rule succeeded ...
if rule succeeded with result (some text or the name of a room, thing or rule) ...
if rule failed ...
if rule failed with result (some text or the name of a room, thing or rule) ...
result of the rule ... some text or the name of a room, thing or rule
outcome of the rulebook ... the name of a rulebook outcome
Procedural manipulation
ignore (the name of a rule)
reinstate (the name of a rule)
reject the result of (the name of a rule)
accept the result of (the name of a rule)
substitute (the name of a rule) for (the name of a rule)
restore the original (the name of a rule)
move (the name of a rule) to before (the name of a rule)
move (the name of a rule) to after (the name of a rule)
Model world
Score
award (a number) point/points
Outcome of play
end the game in death
end the game in victory
end the game saying (some text)
resume the game
if game is in progress ...
if game is over ...
if game ended in death ...
if game ended in victory ...
Times of day
minutes part of (a time) ... a number
hours part of (a time) ... a number
if (a time) is before (a time) ...
if (a time) is after (a time) ...
if it is before (a time) ...
if it is after (a time) ...
(a time) before (a time) ... a time
(a time) after (a time) ... a time
Durations
(a number) minutes ... a time
(a number) hours ... a time
Timed events
(the name of a rule) in (a number) turn from now
(the name of a rule) in (a number) turns from now
(the name of a rule) at (a time)
(the name of a rule) in (a time) from now
Scenes
if (a scene) has happened ...
if (a scene) has not happened ...
if (a scene) has ended ...
if (a scene) has not ended ...
Timing of scenes
time since (a scene) began ... a time
time when (a scene) began ... a time
time since (a scene) ended ... a time
time when (a scene) ended ... a time
Player's identity and location
change the/-- player to (an object)
if in (an object) ...
if in darkness ...
Moving and removing things
move (an object) to (an object)
optionally without printing a room description,
or printing an abbreviated room description
remove (an object) from play
move (an object) backdrop to all (a description)
update backdrop positions
The map
location of (an object) ... room
room (an object matching a description) from/of (an object matching a description) ... room
door (an object matching a description) from/of (an object matching a description) ... door
other side of (an object matching a description) from (an object matching a description) ... an object
direction of (an object matching a description) from (an object matching a description) ... an object
room-or-door (an object matching a description) from/of (an object matching a description) ... an object
change (an object matching a description) exit of (an object matching a description) to (an object matching a description)
change (an object matching a description) exit of (an object matching a description) to nothing/nowhere
front side of (an object) ... room
back side of (an object) ... room
Route-finding
best route from (an object) to (an object) ... an object
optionally using doors,
or using even locked doors
number of moves from (an object) to (an object) ... a number
optionally using doors,
or using even locked doors
best route from (an object) to (an object) through (a description) ... an object
optionally using doors,
or using even locked doors
number of moves from (an object) to (an object) through (a description) ... a number
optionally using doors,
or using even locked doors
The object tree
holder of (an object) ... an object
next thing held after (an object) ... an object
first thing held by (an object) ... an object
Understanding
Asking yes/no questions
if player consents ...
The player's command
if (a snippet) matches (a topic) ...
if (a snippet) does not match (a topic) ...
if (a snippet) includes (a topic) ...
if (a snippet) does not include (a topic) ...
Changing the player's command
change the text of the player's command to (an indexed text)
replace (a snippet) with (some text)
cut (a snippet)
reject the player's command
Scope and pronouns
place (an object) in scope
optionally but not its contents
place the/-- contents of (an object) in scope
set pronouns from possessions of the player
set pronouns from (an object)
I6 parser errors
if parser error is didn't understand ...
if parser error is only understood as far as ...
if parser error is didn't understand that number ...
if parser error is can't see any such thing ...
if parser error is said too little ...
if parser error is aren't holding that ...
if parser error is can't use multiple objects ...
if parser error is can only use multiple objects ...
if parser error is not sure what it refers to ...
if parser error is excepted something not included ...
if parser error is can only do that to something animate ...
if parser error is not a verb I recognise ...
if parser error is not something you need to refer to ...
if parser error is can't see it at the moment ...
if parser error is didn't understand the way that finished ...
if parser error is not enough of those available ...
if parser error is nothing to do ...
if parser error is I beg your pardon ...
if parser error is noun did not make sense in that context ...
Using external resources
Files
read (the name of a file) into (the name of a table)
write (the name of a file) from (the name of a table)
if (the name of a file) exists ...
if ready to read (the name of a file) ...
mark (the name of a file) as ready to read
mark (the name of a file) as not ready to read
write (some text) to (the name of a file)
append (some text) to (the name of a file)
say "[text of the name of a file]"
Figures and sound effects
display (the name of a figure)
optionally one time only
play (the name of a sound effect)
optionally one time only
Verbs
mark (an object matching a description) in output
mark-future-plural
mark-future-singular
if (an object) acts plural ...
say "[is-are]"
say "[is-are of an object matching a description]"
say "[has-have]"
say "[has-have of an object matching a description]"
say "[numerical is-are]"
say "[numerical has-have]"
say "[es]"
say "[es of an object matching a description]"
say "[ies]"
say "[ies of an object matching a description]"
Pronouns
say "[that-those]"
say "[Cap that-those]"
say "[that-those of an object matching a description]"
say "[Cap that-those an object matching a description]"
say "[that-those an object matching a description]"
say "[Cap that-those of an object matching a description]"
say "[it-they]"
say "[it-they of an object matching a description]"
say "[Cap it-they]"
say "[Cap it-they of an object matching a description]"
say "[its-their]"
say "[its-their of an object matching a description]"
say "[Cap its-their]"
say "[Cap its-their of an object matching a description]"
say "[it-them]"
say "[it-them of an object matching a description]"
say "[Cap it-them]"
say "[Cap it-them of an object matching a description]"
say "[its-theirs]"
say "[its-theirs of an object matching a description]"
say "[Cap its-theirs]"
say "[Cap its-theirs of an object matching a description]"
say "[possessive]"
say "[possessive of an object matching a description]"
say "[Cap possessive]"
say "[Cap possessive of an object matching a description]"
notice the plurality of (an object)
have the parser notice (an object)
notice (an object) boringly
Chapter of the Dice-Locking Activity
lock the dice
Section of the RandomLock Token
say "[RandomLock]"
Section of the Sprouting Seed
sprout the seed
Inclusions, programming variables and tricks
current_row ... a number
Saying things
say "[capital health]"
say "[health]"
say "[CAP-attacker]"
say "[CAP-defender]"
say "[CAP-actor]"
say "[CAP-noun]"
say "[CAP-second noun]"
Health
restore the health of (an object matching a description)
heal (an object matching a description) for (a number) health
The pressing relation
have (an object matching a description) start pressing (an object matching a description)
Setting up the Combat Round
set up the combat order
Reacting
if there are reactionaries ...
have a reaction
Striking a blow
make (an object matching a description) strike a blow against (an object matching a description)
Calculating the final damage
calculate the final damage (an object matching a description) does against (an object matching a description)
Receiving health after a kill
receive health for (an object matching a description)
Concentrating
let (an object matching a description) lose concentration
let (an object matching a description) lose concentration between brackets
Blanking out the Tables
blank out the AI Combat Options
blank out the AI Combat Person Options
blank out the AI Combat Weapon Options
Rulebook
have the AI select a target
Second Stage
Choosing a Weapon
have the AI select a weapon
Third Stage
Choosing an Action
have the AI select an action
Miscellaneous
alivest (a description) ... an object
killedest (a description) ... an object
Brought into being by new kinds of value
a random Hostility between (a hostility) and (a hostility) ... hostility
a random Hostility from (a hostility) to (a hostility) ... hostility
Hostility after (a hostility) ... hostility
Hostility before (a hostility) ... hostility
a random Hostility ... hostility
together with similar constructions for combat state and react state
Lexicon of words used in descriptions
For instance, the description 'an unlocked door' is made up from the adjective 'unlocked' and the noun 'door', both of which can be found below. Property adjectives, like 'open', can be used when creating things - 'In the Ballroom is an open container' is allowed because 'open' is a property - but those with complicated definitions, like 'empty', can only be tested during play, e.g. with rules like 'Instead of taking an empty container, ...'.
a indefinite article
Acted adjective: (of person) having this combat state
Acted noun, value of Combat state
adjacent adjective: (of room) A room is adjacent if it is adjacent to the location
Aggressive adjective: (of person) having this react state
Aggressive noun, value of React state
alive adjective: (of person) A person is alive if its health is 1 or more
all determiner used in conditions: 'if all of the doors are open'
all but determiner used to count things: 'all but three containers'
all except determiner - see all except
almost all determiner used in conditions: true if 80 percent or more possibilities work
almost no determiner used in conditions: true if fewer than 20 percent of possibilities work
ambiguously plural adjective: either/or property of thing, opposite of ordinarily enumerated
an indefinite article - see a
animal noun, a kind of person
at dodge adjective: either/or property of person, opposite of not at dodge
at least determiner used to count things: 'at least five doors'
at most determiner - see at least
at parry adjective: either/or property of person, opposite of not at parry
backdrop noun, a kind of thing
closed adjective: either/or property of door or container, opposite of open
concealed adjective: (of thing) Something is concealed rather than unconcealed if the holder of it conceals it
container noun, a kind of thing
dark adjective: either/or property of room, opposite of lighted
Defensive adjective: (of person) having this react state
Defensive noun, value of React state
described adjective: either/or property of thing, opposite of undescribed
device noun, a kind of thing
direction noun, a kind
door noun, a kind of thing
each determiner - see all
edible adjective: either/or property of thing, opposite of inedible
empty adjective:
1. (of some text) a text is empty rather than non-empty if it is "";
2. (of an indexed text) contains no characters;
3. (of the name of a table) a table-name is empty rather than non-empty if the number of filled rows in it is 0;
4. (of the name of a rulebook) contains no rules, so that following it does nothing and makes no decision;
5. (of an activity) before, for and after rulebooks are all empty;
6. (of a list of values) contains no entries
enterable adjective: either/or property of container or supporter
even adjective: (of a number) a number is even rather than odd if the remainder after dividing it by 2 is 0
every determiner - see all, and can also be used in generalisations such as 'A nose is part of every person.'
exactly determiner whereas 'if two doors are open' implicitly means 'if at least two doors are open', 'if exactly two...' makes the count precise
female adjective: either/or property of person, opposite of male
fewer than determiner pedantic way to say less than when counting
fixed in place adjective: either/or property of thing, opposite of portable
friendly adjective: (of person) having this hostility
friendly noun, value of Hostility
full adjective: (of the name of a table) a table-name is full rather than non-full if the number of blank rows in it is 0
going on adjective: (of an activity) of its three rulebooks is currently being run
handled adjective: either/or property of thing
happening adjective: (of a scene) is currently taking place
hostile adjective: (of person) having this hostility
hostile noun, value of Hostility
hostile_2 adjective: (of person) having this hostility
hostile_2 noun, value of Hostility
hostile_3 adjective: (of person) having this hostility
hostile_3 noun, value of Hostility
hostile_4 adjective: (of person) having this hostility
hostile_4 noun, value of Hostility
improper-named adjective: either/or property of thing, opposite of proper-named
inedible adjective: either/or property of thing, opposite of edible
initially carried adjective: either/or property of thing
invisible adjective: (of thing) opposite of visible
killed adjective: (of person) A person is killed if its health is 0 or less
less than determiner - see more than
lighted adjective: either/or property of room, opposite of dark
lit adjective: either/or property of thing, opposite of unlit
locale-supportable adjective: (of thing) a thing (called the item) is locale-supportable if the item is not scenery and the item is not mentioned and the item is not undescribed
lockable adjective: either/or property of door or container
locked adjective: either/or property of door or container, opposite of unlocked
male adjective: either/or property of person, opposite of female
man noun, a kind of person
marked for listing adjective: either/or property of thing or direction, opposite of unmarked for listing
mentioned adjective: either/or property of thing, opposite of unmentioned
monster noun, a kind of person
more than determiner used to count things: 'more than three rooms'
most determiner used in conditions: true if a simple majority of possibilities work
natural weapon noun, a kind of weapon
negative adjective: (of a number) a number is negative if it is less than zero
neuter adjective: either/or property of person or thing
neutral adjective: (of person) having this hostility
neutral noun, value of Hostility
no determiner opposite of 'all': 'if no door is open...'
No React adjective: (of person) having this react state
No React noun, value of React state
non-empty adjective:
1. (of some text) opposite of empty;
2. (of an indexed text) opposite of empty;
3. (of the name of a table) opposite of empty;
4. (of the name of a rulebook) opposite of empty;
5. (of an activity) opposite of empty;
6. (of a list of values) opposite of empty
non-full adjective: (of the name of a table) opposite of full
non-recurring adjective: (of a scene) either/or property of ?-1,-1?, opposite of recurring
none determiner opposite of 'all of': 'if none of the doors is open...'
None adjective: (of person) having this combat state
None noun, value of Combat state
not at dodge adjective: either/or property of person, opposite of at dodge
not at parry adjective: either/or property of person, opposite of at parry
not readied adjective: either/or property of weapon, opposite of readied
odd adjective: (of a number) opposite of even
off-stage adjective: (of thing) opposite of on-stage
on-stage adjective: (of thing) is indirectly in one of the rooms
opaque adjective: either/or property of container, opposite of transparent
open adjective: either/or property of door or container, opposite of closed
openable adjective: either/or property of door or container, opposite of unopenable
ordinarily enumerated adjective: either/or property of thing, opposite of ambiguously plural
person noun, a kind of thing
player's holdall noun, a kind of container
plural-named adjective: either/or property of thing, opposite of singular-named
portable adjective: either/or property of thing, opposite of fixed in place
positive adjective: (of a number) a number is positive if it is greater than zero
privately-named adjective: either/or property of room, thing or direction, opposite of publically-named
proper-named adjective: either/or property of thing, opposite of improper-named
publically-named adjective: either/or property of room, thing or direction, opposite of privately-named
pushable between rooms adjective: either/or property of thing
React adjective: (of person) having this combat state
React noun, value of Combat state
readied adjective: either/or property of weapon, opposite of not readied
recurring adjective: (of a scene) either/or property of ?-1,-1?, opposite of non-recurring
region noun, a kind
room noun, a kind
sawed-off shotgun noun, a kind of weapon
scenery adjective: either/or property of thing
singular-named adjective: either/or property of thing, opposite of plural-named
some indefinite article
supporter noun, a kind of thing
switched off adjective: either/or property of device, opposite of switched on
switched on adjective: either/or property of device, opposite of switched off
the definite article
thing noun, a kind
touchable adjective: (of thing) Something is touchable rather than untouchable if the player can touch it
transparent adjective: either/or property of container, opposite of opaque
unconcealed adjective: (of thing) opposite of concealed
under half determiner used in conditions: true if fewer than half of possibilities work
undescribed adjective: either/or property of thing, opposite of described
unlit adjective: either/or property of thing, opposite of lit
unloaded adjective: (of weapon) a weapon is unloaded if its current shots is 0 and its maximum shots is not 0
unlocked adjective: either/or property of door or container, opposite of locked
unmarked for listing adjective: either/or property of thing or direction, opposite of marked for listing
unmentioned adjective: either/or property of thing, opposite of mentioned
unopenable adjective: either/or property of door or container, opposite of openable
untouchable adjective: (of thing) opposite of touchable
unvisited adjective: either/or property of room, opposite of visited
vehicle noun, a kind of container
visible adjective: (of thing) Something is visible rather than invisible if the player can see it
visited adjective: either/or property of room, opposite of unvisited
wearable adjective: either/or property of thing
which connective used to place a further condition on a description: 'A which is B', or 'A which carries B', for instance.
who connective - see which.
woman noun, a kind of person
present: A is B; A are B
past: A was B; A were B
present perfect: A has been B; A have been B
past perfect: A had been B
present: A do carry B; A does carry B; A carries B; A carry B
past: A did carry B; A carried B
present perfect: A has carried B; A have carried B
past perfect: A had carried B
present: A do conceal B; A does conceal B; A conceals B; A conceal B
past: A did conceal B; A concealed B
present perfect: A has concealed B; A have concealed B
past perfect: A had concealed B
present: A do contain B; A does contain B; A contains B; A contain B
past: A did contain B; A contained B
present perfect: A has contained B; A have contained B
past perfect: A had contained B
present: A do enclose B; A does enclose B; A encloses B; A enclose B
past: A did enclose B; A enclosed B
present perfect: A has enclosed B; A have enclosed B
past perfect: A had enclosed B
present: A do have B; A does have B; A has B; A have B
past: A did have B; A had B
present perfect: A has had B; A have had B
past perfect: A had had B
present: A do hold B; A does hold B; A holds B; A hold B
past: A did hold B; A held B
present perfect: A has held B; A have held B
past perfect: A had held B
present: A do incorporate B; A does incorporate B; A incorporates B; A incorporate B
past: A did incorporate B; A incorporated B
present perfect: A has incorporated B; A have incorporated B
past perfect: A had incorporated B
present: A do press B; A does press B; A presses B; A press B
past: A did press B; A pressed B
present perfect: A has pressed B; A have pressed B
past perfect: A had pressed B
present: A do provide B; A does provide B; A provides B; A provide B
past: A did provide B; A provided B
present perfect: A has provided B; A have provided B
past perfect: A had provided B
present: B can be seen by A; A can see B
past: B could be seen by A; A could see B
present perfect: A has ever seen B; A have ever seen B
past perfect: A had ever seen B
present: A do support B; A does support B; A supports B; A support B
past: A did support B; A supported B
present perfect: A has supported B; A have supported B
past perfect: A had supported B
present: B can be touched by A; A can touch B
past: B could be touched by A; A could touch B
present perfect: A has ever touched B; A have ever touched B
past perfect: A had ever touched B
present: A do unlock B; A does unlock B; A unlocks B; A unlock B
past: A did unlock B; A unlocked B
present perfect: A has unlocked B; A have unlocked B
past perfect: A had unlocked B
present: A do wear B; A does wear B; A wears B; A wear B
past: A did wear B; A wore B
present perfect: A has worn B; A have worn B
past perfect: A had worn B